unity-ecs-patterns

Développement Mobile & Jeux

Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.

Documentation

Unity ECS Patterns

Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.

Use this skill when

Building high-performance Unity games
Managing thousands of entities efficiently
Implementing data-oriented game systems
Optimizing CPU-bound game logic
Converting OOP game code to ECS
Using Jobs and Burst for parallelization

Do not use this skill when

The task is unrelated to unity ecs patterns
You need a different domain or tool outside this scope

Instructions

Clarify goals, constraints, and required inputs.
Apply relevant best practices and validate outcomes.
Provide actionable steps and verification.
If detailed examples are required, open resources/implementation-playbook.md.

Resources

resources/implementation-playbook.md for detailed patterns and examples.
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